Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Build.cs
Marc Audy 9b14e17824 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11128285
#rb
#rnx

[CL 11130996 by Marc Audy in Dev-Framework branch]
2020-01-28 11:29:06 -05:00

34 lines
638 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealHeaderTool : ModuleRules
{
public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// For LaunchEngineLoop.cpp include
"Runtime/Launch/Private",
"Programs/UnrealHeaderTool/Private",
});
bEnableExceptions = true;
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
}