Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/PackageCommand.cpp
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

28 lines
642 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PackageCommand.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "Misc/CommandLine.h"
#include "Misc/CoreMisc.h"
void FPackageCommand::Run( )
{
FString SourceDir;
FParse::Value(FCommandLine::Get(), TEXT("-SOURCEDIR="), SourceDir);
ITargetPlatformManagerModule* TPM = GetTargetPlatformManager();
if (TPM)
{
const TArray<ITargetPlatform*>& Platforms = TPM->GetActiveTargetPlatforms();
for (int32 Index = 0; Index < Platforms.Num(); ++Index)
{
if (Platforms[Index]->PackageBuild(SourceDir))
{
}
}
}
}