Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Mac/Gauntlet.MacBuildSource.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

23 lines
571 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
using System.Threading;
using System.Text.RegularExpressions;
using System.Linq;
namespace Gauntlet
{
public class MacBuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "MacBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Mac; }}
public override string PlatformFolderPrefix { get { return "Mac"; }}
}
}