// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using AutomationTool; using UnrealBuildTool; using System.Threading; using System.Text.RegularExpressions; using System.Linq; namespace Gauntlet { public class MacBuildSource : StagedBuildSource { public override string BuildName { get { return "MacBuild"; } } public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Mac; }} public override string PlatformFolderPrefix { get { return "Mac"; }} } }