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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP/Engine/Source/Developer/Windows
History
josh adams 7f5b8df769 - Fixed ProjectLauncher/UnrealFrontend/LaunchOn to respect the Target32Bit windows project setting
#jira UE-92363
#rb none

#ROBOMERGE-SOURCE: CL 12986697 in //UE4/Release-4.25/... via CL 12986699 via CL 12986703
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12986835 by josh adams in Main branch]
2020-04-22 22:46:38 -04:00
..
LiveCoding
Fix static analysis warning.
2020-01-31 15:18:30 -05:00
LiveCodingServer
Fix some non-unity issues building LiveCodingConsole.
2020-03-24 18:51:49 -04:00
ShaderFormatD3D
Tweak D3d shader compiler to cleanly report error with too many UAV's rather than issuing a fatal error
2020-04-20 14:24:11 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatform
- Fixed ProjectLauncher/UnrealFrontend/LaunchOn to respect the Target32Bit windows project setting
2020-04-22 22:46:38 -04:00
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