Commit Graph

331 Commits

Author SHA1 Message Date
josh adams
7f5b8df769 - Fixed ProjectLauncher/UnrealFrontend/LaunchOn to respect the Target32Bit windows project setting
#jira UE-92363
#rb none

#ROBOMERGE-SOURCE: CL 12986697 in //UE4/Release-4.25/... via CL 12986699 via CL 12986703
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12986835 by josh adams in Main branch]
2020-04-22 22:46:38 -04:00
rob krajcarski
af02155770 Tweak D3d shader compiler to cleanly report error with too many UAV's rather than issuing a fatal error
#jira none
#rb stu.mckenna
#lockdown Marcus.Wassmer

#ROBOMERGE-SOURCE: CL 12928868 in //UE4/Release-4.25/... via CL 12928880 via CL 12928942
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12928955 by rob krajcarski in Main branch]
2020-04-20 14:24:11 -04:00
rolando caloca
369d6d8b29 UE4.25 - Compile fix
#rb none
#rnx
#jira
#lockdown Marcus.Wassmer

#ROBOMERGE-SOURCE: CL 12874478 in //UE4/Release-4.25/... via CL 12874480 via CL 12874484
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12874493 by rolando caloca in Main branch]
2020-04-16 18:06:51 -04:00
rolando caloca
d1c7cbbd16 UE4.25 - Disambiguates crashes from inside a platform shader compiler
#rb Lukas.Hermanns
#rnx
#jira UE-79375
#lockdown Marcus.Wassmer

#ROBOMERGE-SOURCE: CL 12872434 in //UE4/Release-4.25/... via CL 12872446 via CL 12872449
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12872452 by rolando caloca in Main branch]
2020-04-16 16:36:56 -04:00
eric mcdaniel
6215a145a2 Remove shader compilation flag CFLAG_SkipOptimizationsDXC
- this was added to aid DXC bring up and is no longer needed
  - there are no active references

#rb David.Harvey
#jira none
#rnx
#ushell-cherrypick of 12599316 by eric.mcdaniel

#ROBOMERGE-SOURCE: CL 12754507 in //UE4/Release-4.25Plus/... via CL 12783839
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12786352 by eric mcdaniel in Main branch]
2020-04-14 16:52:50 -04:00
eric mcdaniel
d04fb9c062 Add cvar to disable shader validation errors
- add support for disabling shader validation
    - UE flag already existed but didn't result in additional args being given to the shader compiler
      - D3D shader compiler now respects the flag
    - added new cvar r.Shaders.Validation to drive this globally
      - enabled by default

#rb David.Harvey
#jira none
#ushell-cherrypick of 12081058 by eric.mcdaniel

#ROBOMERGE-SOURCE: CL 12726824 in //UE4/Release-4.25Plus/... via CL 12781742
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782558 by eric mcdaniel in Main branch]
2020-04-14 13:41:04 -04:00
rolando caloca
997499e35a F - Copy from 11287679
Support for Half (R16F) textures
[FYI] Dmitriy.Dyomin, Brian.White, Will.Damon, Luke.Thatcher
#jira UE-91681

#ROBOMERGE-SOURCE: CL 12766470 via CL 12766473 via CL 12766477
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)

[CL 12766484 by rolando caloca in Main branch]
2020-04-13 17:28:42 -04:00
jian ru
d884fc9d94 Fix missing include and reinstate a change that moves per platform default skeletal mesh LOD streaming settings to project settings
#rb Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12749752 via CL 12749754 via CL 12749799
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)

[CL 12749814 by jian ru in Main branch]
2020-04-12 20:39:05 -04:00
stan hormell
d056616808 Back out changelist 12737759 - CIS Errors
[FYI] Jian.Ru, Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12739054 via CL 12739055 via CL 12739056
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12739058 by stan hormell in Main branch]
2020-04-10 22:14:39 -04:00
jian ru
90f5778d77 Move per platform default skeletal mesh LOD streaming settings to project settings
#rb Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12737759 via CL 12737761 via CL 12737762
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12737767 by jian ru in Main branch]
2020-04-10 19:34:29 -04:00
jian ru
d9be824ad9 Add a option for each platform to enable skeletal mesh LOD streaming by default. Artists can still override the default settings on a per-asset or per-group basis.
#jira FORT-200495
#rb Lina.Halper
[FYI] Alexis.Matte

#ROBOMERGE-OWNER: jian.ru
#ROBOMERGE-AUTHOR: jian.ru
#ROBOMERGE-SOURCE: CL 12688967 via CL 12688970 via CL 12689005
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12689008 by jian ru in Main branch]
2020-04-09 09:03:24 -04:00
juan canada
d3ed04f590 Added support for static samplers for D3D12 shaders compiled with DXC for PC.
#rb Rolando.Caloca
#jira none


#ushell-cherrypick of 12581778 by Yuriy.ODonnell

#ROBOMERGE-SOURCE: CL 12624927 in //UE4/Release-4.25/... via CL 12624931 via CL 12624933
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12624936 by juan canada in Main branch]
2020-04-06 13:21:00 -04:00
ben marsh
ff0c64df6d Fix some non-unity issues building LiveCodingConsole.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 12394810 in //UE4/Release-4.25/... via CL 12394948
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Release-Engine-Staging) (v671-12333473)

[CL 12419899 by ben marsh in Release-Engine-Staging branch]
2020-03-25 12:22:58 -04:00
Ben Marsh
ad49792031 Fix some non-unity issues building LiveCodingConsole.
#rb none
#rnx
#jira

[CL 12394810 by Ben Marsh in 4.25 branch]
2020-03-24 18:51:49 -04:00
dmitriy dyomin
a8a1c6521b Fixed: Reflection capture related crash running DirectX mobile emulation (Contributed by SertacOgan)
PR #6585
#jira UE-87259
#rb none

#ROBOMERGE-SOURCE: CL 12192346 in //UE4/Release-4.25/... via CL 12192347
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)

[CL 12192349 by dmitriy dyomin in Main branch]
2020-03-16 02:00:07 -04:00
Dmitriy Dyomin
d119134069 Fixed: Reflection capture related crash running DirectX mobile emulation (Contributed by SertacOgan)
PR #6585
#jira UE-87259
#rb none

[CL 12192346 by Dmitriy Dyomin in 4.25 branch]
2020-03-16 01:59:22 -04:00
josh adams
dc70e4b5cf Fixed leftover line from a bad merge
#rb trivial
#rnx


#ROBOMERGE-SOURCE: CL 12158996
#ROBOMERGE-BOT: (v659-12123632)

[CL 12158998 by josh adams in Main branch]
2020-03-12 22:46:44 -04:00
maxwell hayes
4505c46850 changing FAudioChunkCache::GetChunk() so if it is called with bBlockForLoadCompletion it will perform that load synchronously instead of starting and waiting for an Async task
#rb ethan.geller


#ROBOMERGE-OWNER: maxwell.hayes
#ROBOMERGE-AUTHOR: maxwell.hayes
#ROBOMERGE-SOURCE: CL 12156681 via CL 12156814
#ROBOMERGE-BOT: (v659-12123632)

[CL 12156824 by maxwell hayes in Main branch]
2020-03-12 18:29:42 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Ben Marsh
e5c1cf2274 Fix static analysis warning.
#rb none
#rnx
#jira UE-87765

[CL 11199518 by Ben Marsh in Main branch]
2020-01-31 15:18:30 -05:00
Rolando Caloca
f63a3e857e Merging //UE4/Main@11178322 to Dev-RenderPlat-Staging
#rnx
#rb none

[CL 11195678 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2020-01-31 10:34:10 -05:00
Ben Marsh
0e6aa011b3 Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 11166227 by Ben Marsh in Main branch]
2020-01-29 14:48:18 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Rolando Caloca
db7cb13cd5 Merging //UE4/Main@11108668 to Dev-RenderPlat-Staging
#rb none
#rnx

[CL 11109810 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2020-01-24 17:26:14 -05:00