Files
UnrealEngineUWP/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/PolygonModeling.Build.cs
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

32 lines
814 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PolygonModeling : ModuleRules
{
public PolygonModeling(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"Engine",
"InputCore",
"UnrealEd",
"SceneOutliner",
"EditableMesh",
"MeshEditor",
"MeshDescription",
"StaticMeshDescription",
"SlateCore",
"ViewportInteraction",
"BlastAuthoring",
"GeometryCollectionCore",
"GeometryCollectionEngine",
"GeometryCollectionEditor"
}
);
}
}
}