2019-12-27 07:44:07 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2017-03-28 11:13:57 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class PolygonModeling : ModuleRules
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{
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public PolygonModeling(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Slate",
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"Engine",
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2017-03-29 13:37:42 -04:00
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"InputCore",
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"UnrealEd",
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2019-06-08 17:15:34 -04:00
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"SceneOutliner",
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"EditableMesh",
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2017-03-29 13:37:42 -04:00
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"MeshEditor",
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2017-08-22 16:18:25 -04:00
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"MeshDescription",
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2019-10-01 20:41:42 -04:00
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"StaticMeshDescription",
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2017-03-30 10:05:26 -04:00
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"SlateCore",
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2018-12-12 11:25:29 -05:00
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"ViewportInteraction",
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"BlastAuthoring",
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"GeometryCollectionCore",
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"GeometryCollectionEngine",
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"GeometryCollectionEditor"
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}
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);
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2017-03-28 11:13:57 -04:00
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}
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}
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}
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