Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheKey.cpp
Devin Doucette 490d684d40 DDC: Clean up a few details in the new Cache API
#rb Zousar.Shaker
#rnx

[CL 15681766 by Devin Doucette in ue5-main branch]
2021-03-11 18:12:08 -04:00

134 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataCacheKey.h"
#include "Algo/AllOf.h"
#include "Containers/Set.h"
#include "Math/UnrealMathUtility.h"
#include "Misc/ScopeRWLock.h"
namespace UE
{
namespace DerivedData
{
namespace Private
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FCacheBuckets
{
public:
inline const TCHAR* FindOrAdd(FStringView Name16, FAnsiStringView Name8)
{
const uint32 Hash = GetTypeHash(Name16);
{
FReadScopeLock ReadLock(Lock);
if (const FBucket* Bucket = Buckets.FindByHash(Hash, Name16))
{
return Bucket->GetName();
}
}
{
FWriteScopeLock WriteLock(Lock);
const FBucket& Bucket = Buckets.FindOrAddByHash(Hash, FBucket(Name16, Name8));
return Bucket.GetName();
}
}
private:
class FBucket
{
public:
inline FBucket(FStringView Bucket, FAnsiStringView Bucket8)
{
const int32 BucketLen = Bucket.Len();
const int32 Bucket8Len = Bucket8.Len();
const int32 PrefixSize = FMath::DivideAndRoundUp<int32>(2, sizeof(TCHAR));
TCHAR* Buffer = new TCHAR[PrefixSize + BucketLen + 1 + FMath::DivideAndRoundUp<int32>(Bucket8Len + 1, sizeof(TCHAR))] + PrefixSize;
Name = Buffer;
reinterpret_cast<uint8*>(Buffer)[-2] = static_cast<uint8>(BucketLen);
reinterpret_cast<uint8*>(Buffer)[-1] = static_cast<uint8>(Bucket8Len);
Bucket.CopyString(Buffer, BucketLen);
Buffer += BucketLen;
*Buffer++ = TEXT('\0');
ANSICHAR* Buffer8 = reinterpret_cast<ANSICHAR*>(Buffer);
Bucket8.CopyString(Buffer8, Bucket8Len);
Buffer8 += Bucket8Len;
*Buffer8++ = '\0';
}
FBucket(const FBucket&) = delete;
FBucket& operator=(const FBucket&) = delete;
inline FBucket(FBucket&& Bucket)
: Name(Bucket.Name)
{
Bucket.Name = nullptr;
}
FBucket& operator=(FBucket&& Bucket)
{
Name = Bucket.Name;
Bucket.Name = nullptr;
return *this;
}
inline ~FBucket()
{
if (Name)
{
const int32 PrefixSize = FMath::DivideAndRoundUp<int32>(2, sizeof(TCHAR));
delete[] (Name - PrefixSize);
}
}
inline FStringView ToString() const
{
return FStringView(Name, reinterpret_cast<const uint8*>(Name)[-2]);
}
inline bool operator==(const FBucket& Bucket) const
{
return Name == Bucket.Name;
}
inline bool operator==(FStringView Bucket) const
{
return ToString().Equals(Bucket, ESearchCase::IgnoreCase);
}
friend inline uint32 GetTypeHash(const FBucket& Bucket)
{
return GetTypeHash(Bucket.ToString());
}
inline const TCHAR* GetName() const { return Name; }
private:
const TCHAR* Name;
};
FRWLock Lock;
TSet<FBucket> Buckets;
};
FCacheBucket CreateCacheBucket(FStringView Name)
{
FTCHARToUTF8 Name8(Name);
checkf(!Name.IsEmpty() && Name.Len() < 256 && Name8.Length() < 256 && Algo::AllOf(Name, FChar::IsAlnum),
TEXT("Invalid cache bucket name '%.*s' must be alphanumeric, non-empty, and contain fewer than 256 code units."),
Name.Len(), Name.GetData());
static FCacheBuckets Buckets;
return FCacheBucket(FCacheBucketName{Buckets.FindOrAdd(Name, Name8)});
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
} // Private
} // DerivedData
} // UE