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134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DerivedDataCacheKey.h"
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#include "Algo/AllOf.h"
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#include "Containers/Set.h"
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#include "Math/UnrealMathUtility.h"
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#include "Misc/ScopeRWLock.h"
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namespace UE
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{
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namespace DerivedData
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{
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namespace Private
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class FCacheBuckets
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{
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public:
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inline const TCHAR* FindOrAdd(FStringView Name16, FAnsiStringView Name8)
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{
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const uint32 Hash = GetTypeHash(Name16);
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{
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FReadScopeLock ReadLock(Lock);
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if (const FBucket* Bucket = Buckets.FindByHash(Hash, Name16))
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{
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return Bucket->GetName();
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}
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}
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{
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FWriteScopeLock WriteLock(Lock);
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const FBucket& Bucket = Buckets.FindOrAddByHash(Hash, FBucket(Name16, Name8));
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return Bucket.GetName();
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}
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}
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private:
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class FBucket
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{
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public:
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inline FBucket(FStringView Bucket, FAnsiStringView Bucket8)
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{
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const int32 BucketLen = Bucket.Len();
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const int32 Bucket8Len = Bucket8.Len();
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const int32 PrefixSize = FMath::DivideAndRoundUp<int32>(2, sizeof(TCHAR));
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TCHAR* Buffer = new TCHAR[PrefixSize + BucketLen + 1 + FMath::DivideAndRoundUp<int32>(Bucket8Len + 1, sizeof(TCHAR))] + PrefixSize;
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Name = Buffer;
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reinterpret_cast<uint8*>(Buffer)[-2] = static_cast<uint8>(BucketLen);
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reinterpret_cast<uint8*>(Buffer)[-1] = static_cast<uint8>(Bucket8Len);
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Bucket.CopyString(Buffer, BucketLen);
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Buffer += BucketLen;
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*Buffer++ = TEXT('\0');
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ANSICHAR* Buffer8 = reinterpret_cast<ANSICHAR*>(Buffer);
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Bucket8.CopyString(Buffer8, Bucket8Len);
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Buffer8 += Bucket8Len;
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*Buffer8++ = '\0';
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}
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FBucket(const FBucket&) = delete;
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FBucket& operator=(const FBucket&) = delete;
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inline FBucket(FBucket&& Bucket)
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: Name(Bucket.Name)
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{
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Bucket.Name = nullptr;
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}
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FBucket& operator=(FBucket&& Bucket)
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{
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Name = Bucket.Name;
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Bucket.Name = nullptr;
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return *this;
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}
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inline ~FBucket()
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{
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if (Name)
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{
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const int32 PrefixSize = FMath::DivideAndRoundUp<int32>(2, sizeof(TCHAR));
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delete[] (Name - PrefixSize);
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}
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}
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inline FStringView ToString() const
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{
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return FStringView(Name, reinterpret_cast<const uint8*>(Name)[-2]);
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}
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inline bool operator==(const FBucket& Bucket) const
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{
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return Name == Bucket.Name;
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}
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inline bool operator==(FStringView Bucket) const
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{
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return ToString().Equals(Bucket, ESearchCase::IgnoreCase);
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}
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friend inline uint32 GetTypeHash(const FBucket& Bucket)
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{
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return GetTypeHash(Bucket.ToString());
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}
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inline const TCHAR* GetName() const { return Name; }
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private:
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const TCHAR* Name;
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};
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FRWLock Lock;
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TSet<FBucket> Buckets;
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};
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FCacheBucket CreateCacheBucket(FStringView Name)
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{
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FTCHARToUTF8 Name8(Name);
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checkf(!Name.IsEmpty() && Name.Len() < 256 && Name8.Length() < 256 && Algo::AllOf(Name, FChar::IsAlnum),
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TEXT("Invalid cache bucket name '%.*s' must be alphanumeric, non-empty, and contain fewer than 256 code units."),
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Name.Len(), Name.GetData());
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static FCacheBuckets Buckets;
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return FCacheBucket(FCacheBucketName{Buckets.FindOrAdd(Name, Name8)});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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} // Private
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} // DerivedData
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} // UE
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