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UnrealEngineUWP
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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP
/
Engine
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Source
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Runtime
/
RenderCore
History
zach bethel
3d91d49818
Fixed validation error in transient allocator due to transient allocator being destroyed prior to the CustomDepth texture being destroyed.
...
#jira UE-169984 [CL 26692422 by zach bethel in 5.3 branch]
2023-07-28 19:29:34 -04:00
..
Private
Fixed validation error in transient allocator due to transient allocator being destroyed prior to the CustomDepth texture being destroyed.
2023-07-28 19:29:34 -04:00
Public
Add GNearClippingPlane_RenderThread to be accessed on only on the RenderThread and use GNearClippingPlane otherwise. This avoids the need for the FlushRenderingCommands call which was causing a ~50ms hitch on Switch.
2023-07-27 16:05:11 -04:00
RenderCore.Build.cs
Optimized out more private modules includes and dependencies.
2023-05-15 16:26:12 -04:00