Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
nick brett 08802ef6d7 [UE] Call FActorHandle::SetKinematicTarget instead of FActorHandle::SetWorldTransform in FAnimNode_RigidBody
- Fixes bug (introduced in CL-25315823) where Kinematic bodies included in an RBAN simuation to represent cloth colliders or world space objects fail to collide with other bodies because their bounding boxes are not updated after calls to FActorHandle::SetWorldTransform.

[REVIEW] [at]Chris.Caulfield
#rnx

[CL 26428193 by nick brett in 5.3 branch]
2023-07-18 05:08:10 -04:00
..
2023-06-17 18:14:12 -04:00