Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/VersionNumberRange.cs
joe kirchoff 36d266e932 UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619

[CL 25693241 by joe kirchoff in ue5-main branch]
2023-05-30 18:38:07 -04:00

61 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
namespace UnrealBuildTool
{
/// <summary>
/// Range of version numbers
/// </summary>
class VersionNumberRange
{
/// <summary>
/// Minimum version number
/// </summary>
public VersionNumber Min { get; }
/// <summary>
/// Maximum version number
/// </summary>
public VersionNumber Max { get; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="Min"></param>
/// <param name="Max"></param>
public VersionNumberRange(VersionNumber Min, VersionNumber Max)
{
this.Min = Min;
this.Max = Max;
}
/// <summary>
/// Tests whether this range contains the given version
/// </summary>
/// <param name="Version"></param>
/// <returns></returns>
public bool Contains(VersionNumber Version)
{
return Version >= Min && Version <= Max;
}
/// <summary>
/// Parse a version range from two strings
/// </summary>
/// <param name="MinText"></param>
/// <param name="MaxText"></param>
/// <returns></returns>
public static VersionNumberRange Parse(string MinText, string MaxText)
{
return new VersionNumberRange(VersionNumber.Parse(MinText), VersionNumber.Parse(MaxText));
}
/// <inheritdoc/>
public override string ToString()
{
return String.Format("{0}-{1}", Min, Max);
}
}
}