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#rnx #preflight 6476799e947ff6973c225619 [CL 25693241 by joe kirchoff in ue5-main branch]
61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Range of version numbers
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/// </summary>
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class VersionNumberRange
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{
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/// <summary>
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/// Minimum version number
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/// </summary>
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public VersionNumber Min { get; }
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/// <summary>
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/// Maximum version number
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/// </summary>
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public VersionNumber Max { get; }
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Min"></param>
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/// <param name="Max"></param>
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public VersionNumberRange(VersionNumber Min, VersionNumber Max)
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{
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this.Min = Min;
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this.Max = Max;
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}
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/// <summary>
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/// Tests whether this range contains the given version
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/// </summary>
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/// <param name="Version"></param>
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/// <returns></returns>
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public bool Contains(VersionNumber Version)
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{
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return Version >= Min && Version <= Max;
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}
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/// <summary>
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/// Parse a version range from two strings
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/// </summary>
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/// <param name="MinText"></param>
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/// <param name="MaxText"></param>
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/// <returns></returns>
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public static VersionNumberRange Parse(string MinText, string MaxText)
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{
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return new VersionNumberRange(VersionNumber.Parse(MinText), VersionNumber.Parse(MaxText));
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return String.Format("{0}-{1}", Min, Max);
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}
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}
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}
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