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UnrealEngineUWP
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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP
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Engine
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Source
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InterchangeWorker
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Alexis Matte
6dc46c3265
Allow global transform to be pass to the payload data. FMeshDescription use float instead of double to store vertex position which have an impact on precision. Passing the global transform will allow the mesh to be in the engine unit (cm). Some model are modelled very small and are scale by the scene node, in this case we will apply the scale directly on the imported data to create the mesh description, that way will ensure we do not have degenerated triangles.
...
#jira UE-187724 #rb jeanluc.corenthin #rnx [CL 26541244 by Alexis Matte in 5.3 branch]
2023-07-24 09:03:47 -04:00
..
Private
Allow global transform to be pass to the payload data. FMeshDescription use float instead of double to store vertex position which have an impact on precision. Passing the global transform will allow the mesh to be in the engine unit (cm). Some model are modelled very small and are scale by the scene node, in this case we will apply the scale directly on the imported data to create the mesh description, that way will ensure we do not have degenerated triangles.
2023-07-24 09:03:47 -04:00
InterchangeWorker.Build.cs
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InterchangeWorker.Target.cs
…