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UnrealEngineUWP
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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
gary yuan
fc2e67f8c6
Add null check
...
#rb self [CL 25955753 by gary yuan in ue5-main branch]
2023-06-13 12:52:40 -04:00
..
Matchers
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Properties
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Automation.cs
- Allow a project to override the Main SDK version for a platform (the platform's project Engine.ini would set
2023-06-02 13:42:59 -04:00
AutomationException.cs
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AutomationUtils.Automation.csproj
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BuildCommand.cs
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BuildUtils.cs
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BundleUtils.cs
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CommandEnvironment.cs
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CommandletUtils.cs
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CommandUtils.cs
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CopyUAT.cs
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DeploymentContext.cs
Allow -vulkandebug to use our distributed vulkan validation layers for both Windows and Linux
2023-06-02 09:04:53 -04:00
DeviceReservation.cs
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Distiller.cs
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FileRegions.cs
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GoogleDriveHelper.cs
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GoogleSheetsHelper.cs
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HashCollection.cs
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HelpUtils.cs
Add null check
2023-06-13 12:52:40 -04:00
HostPlatform.cs
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ImageUtils.cs
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LinuxHostPlatform.cs
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LogUtils.cs
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MacHostPlatform.cs
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MCPPublic.cs
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P4Environment.cs
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P4Utils.cs
#10506
: Handle altsync and noaltsync values added in recent P4D versions.
2023-06-05 11:27:05 -04:00
P4WriteConfig.cs
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PackageUtils.cs
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ParallelExecutor.cs
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Platform.cs
Adding hook for any platform-specific files that are needed when staging DLC.
2023-05-17 08:41:19 -04:00
ProcessUtils.cs
AutomationTool: Fixed 'Launch failed' messages in the editor after terminating a successfully launched game.The problems was caused by us treating all non-zero results as errors while some platforms return different non-zero codes to provide additional information.
2023-05-16 16:56:31 -04:00
ProjectParams.cs
#Jira: FORT-617630
2023-06-08 16:23:30 -04:00
ProjectUtils.cs
- Brought the idea of hybrid/temp targets for content only projects that need to be treated as code, to UBT instead of UAT. Generate temp targets when building or generating projects
2023-05-16 11:49:47 -04:00
ReadAllText.tps
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ScriptManager.cs
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SharedUtils.cs
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StagedDirectoryReference.cs
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StagedFileReference.cs
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StagedFileSystemReference.cs
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StreamUtils.cs
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UBTUtils.cs
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UnrealBuild.cs
Additional crash reporting information.
2023-06-05 13:22:14 -04:00
Utils.cs
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WindowsHostPlatform.cs
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