Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphNodeMaterialResult.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

33 lines
858 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/Vector2D.h"
#include "SGraphNode.h"
#include "SNodePanel.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class FGraphNodeMetaData;
class UMaterialGraphNode_Root;
class SGraphNodeMaterialResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
virtual void PopulateMetaTag(FGraphNodeMetaData* TagMeta) const override;
// End of SGraphNode interface
// SNodePanel::SNode interface
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override;
// End of SNodePanel::SNode interface
private:
UMaterialGraphNode_Root* RootNode;
};