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- remove redundant options struct initialization in DumpDebugShaderData - this was resulting in losing some of the options set in the input parameter options struct - add explicit "DumpExtendedDebugShaderData" which includes the additional debug output functionality only previously available if an IShaderFormat implementation inherited from FBaseShaderFormat - add "AdditionalOutputs" functionality which can be used by backends to dump additional (text-based) files following the file naming rules as dictated by the options struct with less boilerplate code - add a helper for constructing a debug filename from the debug output options struct (some backends require constructing such filenames for i.e. contents of batchfiles; the helper reduces boilerplate code in such cases) - fix condition for old path of dumping OutputHash.txt to not redundantly dump if shader format supports independent preprocessing and preprocessed cache is enabled #rb Massimo.Tristano [CL 25892792 by dan elksnitis in ue5-main branch]