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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
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sebastien lussier 1e95527508 FStaticMeshOperations::GenerateUniqueUVsForStaticMesh() - Fallback to AutoUV if UVs are invalid or missing
#rb patrick.enfedaque

[CL 26039778 by sebastien lussier in 5.3 branch]
2023-06-16 03:31:53 -04:00
..
MeshMergeDataTracker.cpp
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MeshMergeHelpers.cpp
Merge Actor - Mesh merging: Fix incorrect handling of components with non uniform scaling in FMeshMergeHelpers::ExpandInstances()
2023-02-24 03:57:37 -05:00
MeshMergeHelpers.h
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MeshMergeModule.cpp
FStaticMeshOperations::GenerateUniqueUVsForStaticMesh() - Fallback to AutoUV if UVs are invalid or missing
2023-06-16 03:31:53 -04:00
MeshMergeUtilities.cpp
Mesh Merging - Fix combination of FMeshProxySettings settings bReuseMeshLightmapUVs and bGroupIdenticalMeshesForBaking
2023-05-04 10:49:57 -04:00
MeshMergeUtilities.h
MeshMergeUtilities cleanup
2023-02-13 20:06:39 -05:00
ProxyGenerationProcessor.cpp
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ProxyGenerationProcessor.h
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SkeletalMeshAdapter.cpp
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StaticMeshAdapter.cpp
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StaticMeshComponentAdapter.cpp
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