Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/LocalizationDelegates.h
jamie dale 34765c32e5 Fixed the PortableObject data source not detecting newly added localization targets
#jira
#rb Rex.Hill
#rnx

[CL 26465500 by jamie dale in 5.3 branch]
2023-07-19 13:48:15 -04:00

18 lines
369 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
class FString;
namespace LocalizationDelegates
{
/**
* Delegate called when any on-disk data for the given localization target is updated.
*/
LOCALIZATION_API extern TMulticastDelegate<void(const FString& LocalizationTargetPath)> OnLocalizationTargetDataUpdated;
}