Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp
henrik karlsson b75f8273d9 Include removals
* GeometryCollectionComponent.h - Most files are related to the removal of includes in this file. Removed 7 headers
   - Moved GeometryCollectionDamagePropagationData in to its own file
   - Changed COPY_ON_WRITE_ATTRIBUTE to be set in a way so implementations can be placed in cpp file.
   - Moved some function implementations to cpp file
* Removed include in FieldSystemActor.h
* Removed include in FieldSystem.h
* Removed include in CommonUISettings.h


#preflight 636b325c376a9cd6a8818aae
#rb cedric.caillaud (for the actual changes, not additional includes and a couple include removals outside GeometryCollection)

[CL 23069399 by henrik karlsson in ue5-main branch]
2022-11-09 20:53:21 -05:00

43 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"
#include "Chaos/ChaosSolverActor.h"
#include "GeometryCollection/GeometryCollection.h"
#include "GeometryCollection/GeometryCollectionParticlesData.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionActor.h"
#include "DrawDebugHelpers.h"
#include "Debug/DebugDrawService.h"
#include "Engine/Engine.h"
#include "Engine/Canvas.h"
#include "CanvasItem.h"
#include "HAL/IConsoleManager.h"
#include "EngineUtils.h"
#include "UObject/ConstructorHelpers.h"
#include "Components/BillboardComponent.h"
#include "GenericPlatform/GenericPlatformMath.h"
#include "HAL/IConsoleManager.h"
#include "PBDRigidsSolver.h"
#include "PhysicsSolver.h" // #if TODO_REIMPLEMENT_GET_RIGID_PARTICLES
#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionDebugDrawActor)
DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDrawActor, Log, All);
PRAGMA_DISABLE_DEPRECATION_WARNINGS
FString FGeometryCollectionDebugDrawActorSelectedRigidBody::GetSolverName() const
{
return !Solver ? FName(NAME_None).ToString() : Solver->GetName();
}
AGeometryCollectionDebugDrawActor::AGeometryCollectionDebugDrawActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
PrimaryActorTick.bCanEverTick = false;
PrimaryActorTick.bTickEvenWhenPaused = false;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS