Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs
yoan stamant 5e375112b9 [SmartObject] added reasons to control the enabled states of smart objects:
- Gameplay tags are used to identify a reason
- Default reason "SmartObject.EnabledReason.Gameplay" is a tag (UE::SmartObject::EnabledReason::Gameplay) provided by the plugin and used by default if no other reason is specified
- Tags are converted to bit masks and stored as disable flags in runtime instance
- External systems can declare new Gameplay Tags for the specific needs. System currently allows 16 different reasons (1 default + 15 custom)
- A Smart Object  instance is considered disabled as soon as at least one reason is set
#rb Luciano.Ferraro, mikko.mononen

[CL 29989734 by yoan stamant in ue5-main branch]
2023-11-29 11:23:11 -05:00

730 B