Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators
tyson brochu 2a1b970698 Add a Remesh node for Cloth.
For the sim mesh, the node operates on the 2D representation by first remeshing the seam and boundary edges, then remeshing the entire mesh while constraining those edges. Finally it (un)projects the 2D mesh to 3D using the input 2D/3D mesh representations.

For the render mesh, it remeshes the boundaries first, then the interiors in 3D since there are no seams. (Render Mesh LOD generation is likely to be replaced with something more user-controllable in the future, this is kind of a placeholder.)

Still TODO: additional constraints for other sim needs

#jira UE-174510
#rb Alex.McAdams, kriss.gossart, rinat.abdrashitov

[CL 30272045 by tyson brochu in ue5-main branch]
2023-12-12 14:26:29 -05:00
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2023-12-12 14:26:29 -05:00
2023-12-12 14:26:29 -05:00