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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ConversionUtils
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jimmy andrews 0b02d04d2b add a default-enabled option to remove degenerate triangles during dynamic mesh -> volume conversion, to make volume creation more likely to create valid BSP geometry that works for collisions. This fixes the collision for the modeling mode cone and arrow primitives when they are created as blocking volumes.
#rb rinat.abdrashitov
#jira UE-201659

[CL 30047481 by jimmy andrews in ue5-main branch]
2023-12-01 13:47:26 -05:00
..
DynamicMeshToVolume.cpp
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