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UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics
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jimmy andrews 81f87183bb Fix handling of external scaling of simple collision shapes across geometry script and modeling tools, to be consistent with how UE applies component transforms to the shapes while still keeping the invariants of the shapes (spheres/capsules remain spheres/capsules, etc)
#rb rinat.abdrashitov

[CL 29876309 by jimmy andrews in ue5-main branch]
2023-11-21 17:55:54 -05:00
..
CollisionGeometryConversion.h
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ComponentCollisionUtil.h
Fix handling of external scaling of simple collision shapes across geometry script and modeling tools, to be consistent with how UE applies component transforms to the shapes while still keeping the invariants of the shapes (spheres/capsules remain spheres/capsules, etc)
2023-11-21 17:55:54 -05:00
PhysicsDataCollection.h
…
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