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UnrealEngineUWP
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
History
steve robb
f029468598
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
...
[CL 30729174 by steve robb in ue5-main branch]
2024-01-19 16:41:35 -05:00
..
AssetUtils
Texture preventative fixes; clarify some mip locking code and fix 64 bit issues
2023-11-15 16:30:26 -05:00
Baking
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BaseTools
Add support for copying collision shapes in the Create From Selected base tool, so we get this feature in the derived tools (e.g., the Merge tool, Vox Wrap, a few others).
2023-12-15 15:50:51 -05:00
Changes
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Components
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ConversionUtils
fix static analysis complaint about always-true if statement in the non-editor build of SceneComponentToDynamicMesh.cpp
2023-12-15 20:03:56 -05:00
Drawing
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Mechanics
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Physics
Make component collision util do needed 'Modify' calls before updating dynamic mesh simple collision shapes, to help avoid bugs where the collision shape update is not correctly captured in the undo transaction
2023-12-14 14:46:08 -05:00
PropertySets
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Scene
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Selection
Selection mechanic: improve UI responsivness by proposing different notification types
2023-12-14 04:28:00 -05:00
Snapping
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TargetInterfaces
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Transforms
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MeshOpPreviewHelpers.cpp
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ModelingComponentsModule.cpp
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ModelingComponentsSettings.cpp
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ModelingObjectsCreationAPI.cpp
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ModelingToolTargetUtil.cpp
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PreviewMesh.cpp
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SplineUtil.cpp
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ToolHostCustomizationAPI.cpp
ModelingTools: Allow tools to customize the accept/cancel overlay for sub-activitites, and use this in PolyEd.
2024-01-12 15:01:55 -05:00
ToolSceneQueriesUtil.cpp
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ToolSetupUtil.cpp
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TransactionUtil.cpp
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WeightMapUtil.cpp
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