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UnrealEngineUWP
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP
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Engine
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MeshModelingToolset
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MeshModelingTools
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nickolas drake
d464d2ed09
PolyEdit: Add support for deleting polygroup edges
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#rb semion.piskarev #jira UE-202723 [CL 30660213 by nickolas drake in ue5-main branch]
2024-01-17 11:34:26 -05:00
..
Commands
Fix C4072 warnings
2023-11-20 17:26:53 -05:00
Properties
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ToolActivities
fix various issues with mesh bevel. Boundary-condition normals are now computed before any meshing. DisplaceVertices() now tries to keep terminator vertex positions on existing mesh edges (this should be improved to stay on group edges, in most cases a group edge can be selected topologically, but for now just snapping to mesh edges to handle the simple lowpoly-boxy cases). Simplify/improve computation of section planes in ApplyProfileShape_Round() - in all cases except corners, the section plane is well-defined by the two inset edge points and the original vertex position. This allowed removal of PlanarizeArcNormals function. Also now handling flipped orientation of quad patch relative to edge vertex sequence.
2023-12-15 14:57:40 -05:00
AddPrimitiveTool.cpp
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CombineMeshesTool.cpp
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CSGMeshesTool.cpp
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CutMeshWithMeshTool.cpp
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DrawAndRevolveTool.cpp
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DrawPolygonTool.cpp
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EditMeshPolygonsTool.cpp
PolyEdit: Add support for deleting polygroup edges
2024-01-17 11:34:26 -05:00
MeshModelingTools.cpp
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RecomputeUVsTool.cpp
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UVLayoutTool.cpp
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UVProjectionTool.cpp
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