Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshModelingToolsExp.h
kiaran ritchie 668afc3e32 Setting up weight editing UI in preparation for weight editing on selections.
#rb halfdan.ingvarsson
#JIRA https://jira.it.epicgames.com/browse/UE-183083
#preflight https://horde.devtools.epicgames.com/job/644c5f7d1c2846595c877cdd
#preflight 645d197aaa3c584c0b4a282e

[CL 25430228 by kiaran ritchie in ue5-main branch]
2023-05-11 12:53:37 -04:00

18 lines
384 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogMeshModelingTools, Log, All);
class FMeshModelingToolsExpModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};