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izzy
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UnrealEngineUWP
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478f94de69383f34ed70a4da86af33866300d782
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolsetExp
/
Source
/
MeshModelingToolsExp
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jimmy andrews
def884c88d
make edit pivot tool use the mesh element selection (if available) as an initial pivot point
...
#rb David.Hill [CL 33207461 by jimmy andrews in ue5-main branch]
2024-04-24 14:35:33 -04:00
..
Private
make edit pivot tool use the mesh element selection (if available) as an initial pivot point
2024-04-24 14:35:33 -04:00
Public
make edit pivot tool use the mesh element selection (if available) as an initial pivot point
2024-04-24 14:35:33 -04:00
MeshModelingToolsExp.Build.cs
Make the convert tool support a larger range of scene component sources, by switching away from tool targets to instead use a general scene component->mesh conversion function adapted from geometry script. Make the geometry script node also now use this function.
2023-12-15 16:11:52 -05:00