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#rb halfdan.ingvarsson #JIRA https://jira.it.epicgames.com/browse/UE-183083 #preflight https://horde.devtools.epicgames.com/job/644c5f7d1c2846595c877cdd #preflight 645d197aaa3c584c0b4a282e [CL 25430228 by kiaran ritchie in ue5-main branch]
23 lines
697 B
C++
23 lines
697 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshModelingToolsExp.h"
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#define LOCTEXT_NAMESPACE "FMeshModelingToolsExpModule"
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DEFINE_LOG_CATEGORY(LogMeshModelingTools);
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void FMeshModelingToolsExpModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FMeshModelingToolsExpModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FMeshModelingToolsExpModule, MeshModelingToolsExp)
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