Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/MeshModelingToolsExp.cpp
kiaran ritchie 668afc3e32 Setting up weight editing UI in preparation for weight editing on selections.
#rb halfdan.ingvarsson
#JIRA https://jira.it.epicgames.com/browse/UE-183083
#preflight https://horde.devtools.epicgames.com/job/644c5f7d1c2846595c877cdd
#preflight 645d197aaa3c584c0b4a282e

[CL 25430228 by kiaran ritchie in ue5-main branch]
2023-05-11 12:53:37 -04:00

23 lines
697 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshModelingToolsExp.h"
#define LOCTEXT_NAMESPACE "FMeshModelingToolsExpModule"
DEFINE_LOG_CATEGORY(LogMeshModelingTools);
void FMeshModelingToolsExpModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FMeshModelingToolsExpModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FMeshModelingToolsExpModule, MeshModelingToolsExp)