Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Private/SourceControlCVars.cpp
wouter burgers d59c4daedc SourceControl: Refactored 'revert unsaved' behavior to be consistent in SceneOutliner and ContentBrowser, following #23845005.
- Can be enabled/disabled via cvar (default disabled, enabled in Skein).
- Can revert unsaved in ContentBrowser (=new)
- Can revert unsaved in SceneOutliner (=existing)

#preflight 641059120e1f02786b3dd9ee

[CL 24636117 by wouter burgers in ue5-main branch]
2023-03-14 11:07:11 -04:00

30 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SourceControlCVars.h"
namespace SourceControlCVars
{
TAutoConsoleVariable<bool> CVarSourceControlEnableRevertFromSceneOutliner(
TEXT("SourceControl.Revert.EnableFromSceneOutliner"),
false,
TEXT("Allows a SourceControl 'Revert' operation to be triggered from the SceneOutliner."),
ECVF_Default);
TAutoConsoleVariable<bool> CVarSourceControlEnableRevertFromSubmitWidget(
TEXT("SourceControl.Revert.EnableFromSubmitWidget"),
false,
TEXT("Allows a SourceControl 'Revert' operation to be triggered from the SubmitWidget."),
ECVF_Default);
TAutoConsoleVariable<bool> CVarSourceControlEnableRevertUnsaved(
TEXT("SourceControl.RevertUnsaved.Enable"),
false,
TEXT("Allows a SourceControl 'Revert' operation to be triggered on an unsaved asset."),
ECVF_Default);
TAutoConsoleVariable<bool> CVarSourceControlEnableLoginDialogModal(
TEXT("SourceControl.LoginDialog.ForceModal"),
false,
TEXT("Forces the SourceControl 'Login Dialog' to always be a modal dialog."),
ECVF_Default);
}