Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator
henrik karlsson 460bdb7637 [UBA/Shader]
* Changed Scheduler_GetStats to separate active into activeLocal and activeRemote
* Added Storage_DeleteFile that can be used to delete cas entries if we know a file will never be used again (no point taking up space)
* Fixed so ubaagents spawned through horde has a idle timeout of 15 seconds (also made them quiet)
* Changed so UbaJobProcessor shutdown uba after 100 seconds instead of 10 seconds of idling without tasks
* Added so .uba.in and .uba.out is deleted from cas storage after used.. no point storing them there since they will never be used again
* Fixed so number of local SCW instances are decreased when more remote helpers are running
* Fixed race condition where tasks could be added when uba was shutting down causing tasks to be cancelled

[CL 30607957 by henrik karlsson in ue5-main branch]
2024-01-12 18:46:59 -05:00
..
2023-12-12 17:49:54 -05:00
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2023-11-30 13:11:39 -05:00

UBA

WIP

Building on Windows

Windows is our primary development platform and is generally the easiest to debug and profile on. For debugging we recommend Visual Studio 2022 or later, and for profiling you may want to use a high frequency sampling profiler such as Superluminal Performance.

Windows Setup

To build the code you will need Visual Studio 2022 (we use c++20 features), git and vcpkg.

  • Install Visual Studio 2022
  • Install git
    • You can also use winget install git if you have winget installed
    • You may want to install the github CLI to manage credentials etc - winget install github.cli
  • Install vcpkg (see below)

Installing vcpkg

We use vcpkg to manage some libraries. Right now it's not set up on a project local basis and requires manual bootstrap so you will need to do the following at least once:

  • open up a command line window
    • create a git/github directory somewhere for you to clone repos into
    • issue git clone https://github.com/microsoft/vcpkg.git and build it using the bootstrap-vcpkg.bat script
    • run vcpkg integrate install to make sure Visual Studio can locate the vcpkg install
  • optional: add the vcpkg directory you cloned to your PATH to allow invoking vcpkg on the command line

Now you are ready to start building!