Files
UnrealEngineUWP/Engine/Source/Programs
henrik karlsson 460bdb7637 [UBA/Shader]
* Changed Scheduler_GetStats to separate active into activeLocal and activeRemote
* Added Storage_DeleteFile that can be used to delete cas entries if we know a file will never be used again (no point taking up space)
* Fixed so ubaagents spawned through horde has a idle timeout of 15 seconds (also made them quiet)
* Changed so UbaJobProcessor shutdown uba after 100 seconds instead of 10 seconds of idling without tasks
* Added so .uba.in and .uba.out is deleted from cas storage after used.. no point storing them there since they will never be used again
* Fixed so number of local SCW instances are decreased when more remote helpers are running
* Fixed race condition where tasks could be added when uba was shutting down causing tasks to be cancelled

[CL 30607957 by henrik karlsson in ue5-main branch]
2024-01-12 18:46:59 -05:00
..
2023-11-15 11:32:04 -05:00
2024-01-12 17:03:22 -05:00
2023-12-04 13:33:12 -05:00
2024-01-12 18:46:59 -05:00