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CopyBuildToStagingDirectory - Use bAllowPerChunkCompression to enable bCompressed to override global compression settings. This will correctly allow chunks to opt in and out of being compressed. NOTE: If DDPI specifies a hardware compression setting of 'None', this won't work as expected because there will be no global compression settings to opt in to. In this case, set bForceUseProjectCompressionFormatIgnoreHardwareOverride=true and bCompressed=False in [/Script/UnrealEd.ProjectPackagingSettings], then setup whatever project compression settings you would like chunks to be able to opt in to. #rb Daniel.Lamb [CL 30412862 by justin marcus in ue5-main branch]