Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs
bryan sefcik 381f77acda Optimized include module name dependencies.
#preflight 6463e313d62884a78fd74e07

[CL 25497030 by bryan sefcik in ue5-main branch]
2023-05-16 16:39:35 -04:00

26 lines
504 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureCompressor : ModuleRules
{
public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"TextureBuildUtilities",
"TextureFormat",
}
);
//AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}