Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/LinuxArm64TargetPlatform.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

32 lines
706 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxArm64TargetPlatform : ModuleRules
{
public LinuxArm64TargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "LinuxArm64";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DesktopPlatform",
"TargetPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePathModuleNames.Add("LinuxTargetPlatform");
}
}