// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxArm64TargetPlatform : ModuleRules { public LinuxArm64TargetPlatform(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "LinuxArm64"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "DesktopPlatform", "TargetPlatform", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange(new string[] { "Engine" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePathModuleNames.Add("LinuxTargetPlatform"); } }