Files
UnrealEngineUWP/Engine/Source/Runtime
rune stubbe 45018186fd Fix for Nanite builder not handling empty submeshes correctly. It now outputs a single node with no children, instead of duplicating a cluster.
FResources::NumClusters now reflects the number of clusters after trim, not before.
#rb brian.karis
[FYI] graham.wihlidal, jamie.hayes

[CL 27830347 by rune stubbe in ue5-main branch]
2023-09-13 10:24:12 -04:00
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