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45018186fd8a44b0480b638bf646447da94e892d
UnrealEngineUWP/Engine/Source
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rune stubbe 45018186fd Fix for Nanite builder not handling empty submeshes correctly. It now outputs a single node with no children, instead of duplicating a cluster.
FResources::NumClusters now reflects the number of clusters after trim, not before.
#rb brian.karis
[FYI] graham.wihlidal, jamie.hayes

[CL 27830347 by rune stubbe in ue5-main branch]
2023-09-13 10:24:12 -04:00
..
Developer
Fix for Nanite builder not handling empty submeshes correctly. It now outputs a single node with no children, instead of duplicating a cluster.
2023-09-13 10:24:12 -04:00
Editor
Fixes new landscape location/rotation/scale reset to default button not showing up when using the gizmos.
2023-09-13 09:40:34 -04:00
Programs
Properly generate staged build for OnlineTests and try to use metadata file to deploy low level tests content
2023-09-13 10:04:31 -04:00
Runtime
Fix for Nanite builder not handling empty submeshes correctly. It now outputs a single node with no children, instead of duplicating a cluster.
2023-09-13 10:24:12 -04:00
ThirdParty
Change Texture2DArray's to flatten by texture name instead of using shader names.
2023-09-13 05:09:45 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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