Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator
henrik karlsson 44a70ba88f [UBA]
* Fixed so tracked inputs can be bigger than 512kb (ouch)
* Added to BinaryWriter so you can always write utf8 even though platform is not utf8
* Fixed bug in IsKnownSystemFile (there was a missing comma on one line). Added unit test
* Added Swap function to MemoryBlock which can be used to swap content of memoryblocks
* Added Parse function to StringBuffer that can parse a wchar stringbuffer into a char array
* Fixed TimeToText for times over 24 hours
* Added some accessors to Session
* Fixed so some temp files are not tracked as inputs for detoured process
* Added assert when message is created without body (it is a special case scenario)
* Removed final keyword on NetworkClient to be able to subclass in export logic (it is just easier)

[CL 32870061 by henrik karlsson in ue5-main branch]
2024-04-10 20:21:25 -04:00
..
2024-03-08 18:31:48 -05:00
2024-04-05 19:10:53 -04:00
2024-04-10 20:21:25 -04:00
2024-04-10 20:21:25 -04:00
2024-04-10 20:21:25 -04:00
2024-03-29 17:49:27 -04:00
2024-02-21 01:43:26 -05:00
2024-03-08 18:31:48 -05:00
2024-04-10 20:21:25 -04:00
2024-03-28 02:03:40 -04:00
2024-02-07 20:36:18 -05:00
2024-03-13 18:45:42 -04:00
2024-03-20 01:20:59 -04:00
2024-02-21 01:43:26 -05:00
2024-03-20 01:20:59 -04:00

UBA

WIP

Building on Windows

Windows is our primary development platform and is generally the easiest to debug and profile on. For debugging we recommend Visual Studio 2022 or later, and for profiling you may want to use a high frequency sampling profiler such as Superluminal Performance.

Windows Setup

To build the code you will need Visual Studio 2022 (we use c++20 features), git and vcpkg.

  • Install Visual Studio 2022
  • Install git
    • You can also use winget install git if you have winget installed
    • You may want to install the github CLI to manage credentials etc - winget install github.cli
  • Install vcpkg (see below)

Installing vcpkg

We use vcpkg to manage some libraries. Right now it's not set up on a project local basis and requires manual bootstrap so you will need to do the following at least once:

  • open up a command line window
    • create a git/github directory somewhere for you to clone repos into
    • issue git clone https://github.com/microsoft/vcpkg.git and build it using the bootstrap-vcpkg.bat script
    • run vcpkg integrate install to make sure Visual Studio can locate the vcpkg install
  • optional: add the vcpkg directory you cloned to your PATH to allow invoking vcpkg on the command line

Now you are ready to start building!