You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Fixed so tracked inputs can be bigger than 512kb (ouch) * Added to BinaryWriter so you can always write utf8 even though platform is not utf8 * Fixed bug in IsKnownSystemFile (there was a missing comma on one line). Added unit test * Added Swap function to MemoryBlock which can be used to swap content of memoryblocks * Added Parse function to StringBuffer that can parse a wchar stringbuffer into a char array * Fixed TimeToText for times over 24 hours * Added some accessors to Session * Fixed so some temp files are not tracked as inputs for detoured process * Added assert when message is created without body (it is a special case scenario) * Removed final keyword on NetworkClient to be able to subclass in export logic (it is just easier) [CL 32870061 by henrik karlsson in ue5-main branch]