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#lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2821445 on 2016/01/08 by Olaf.Piesche More vertex factory improvements, storing off particle vertex factories on the scene proxy instead of the dynamic data to avoid recreating all the time; saves up to 2ms render thread time according to QA's testing. #rb martin.mittring Change 2821520 on 2016/01/08 by Olaf.Piesche Coloring subuv modules green for easier visual ID #rb martin.mittring Change 2823479 on 2016/01/11 by Chris.Bunner Updated Lightmass HLOD logic to avoid HLODs shadowing non-related meshes. Duplicated CL#2823104 from Dev-General. Change 2823570 on 2016/01/11 by Zabir.Hoque Introduce multiplier that controls decal fade speed. #CodeReview: Martin.Mittring #1777 Change 2823615 on 2016/01/11 by Uriel.Doyon Fixed stencil ref multithreading issue. Fixed state caching when depth range is enabled. #jira UE-24564 #review marcus.wassmer Change 2823652 on 2016/01/11 by Zabir.Hoque Rename FadeSpeedScale -> FadeDurationScale to be logically more consistent. #CodeReview: Martin.Mittring Change 2824065 on 2016/01/11 by Brian.Karis Fixed last viewrect motion blur bug. Enabled new motion blur algorithm for default. Change 2825432 on 2016/01/12 by Zabir.Hoque Store off view matrices at at time of freezing and base lod selection useing relevant matrices, thus allows lods to be frozen. #OR-10918 #CodeReview: Marcus.Wassmer, Rolando.Caloca, Martin.Mittring Change 2825971 on 2016/01/12 by Brian.Karis New motion blur enabled. Change 2825974 on 2016/01/12 by Brian.Karis Fixed refraction check value. 1 does nothing not 0. Change 2825975 on 2016/01/12 by Brian.Karis Cloth gets skylight for movable sky. Change 2827519 on 2016/01/13 by Zabir.Hoque ALLOW_UAV_CONDITION did not have a safe fallback when not SM5.0 && COMPILER_SUPPORTS_ATTRIBUTES. #CodeReview Martin.Mittring, Rolando.Caloca Change 2830172 on 2016/01/15 by Rolando.Caloca DR - Minor cleanup - Renamed Vertex Factories' struct Data to struct FData - Removed Data type on FVertexFactory Change 2830242 on 2016/01/15 by Rolando.Caloca DR - Prep cleanup for gpu morph targets - Split common code for GPU skin cache into a base class - Moved some local static arrays from UpdateMorphVertexBuffer() to static members #codereview Lina.Halper Change 2830455 on 2016/01/15 by Rolando.Caloca DR - Compile fix from bad merge #jira UE-25557 Change 2832023 on 2016/01/18 by Rolando.Caloca DR - Removed TangentZDelta_DEPRECATED from FVertexAnimDelta #rb Marcus.Wassmer #codereview Lina.Halper Change 2832067 on 2016/01/18 by Gil.Gribb UE4 - Changed PC to default to parallel rendering when not in editor. Fixed lack of a stall on texture locks and unlocks coming from texture streamer. Fixed a few cases where stuff was being added to rhicommandlists even when we were bypassed. Change 2834379 on 2016/01/19 by Gil.Gribb UE4 - fix perf regression related to cvar Change 2834864 on 2016/01/19 by Olaf.Piesche Fixing potential crash with auto-kill trail emitters, fixing use of the wrong flag to auto-deactivate #codereview gil.gribb Change 2835777 on 2016/01/20 by David.Hill EyeAdaptation - using a screen center focus in the weights #rb Martin Mitring related to: UE-15509. This is adding the ability to focus the basic eye-adaptation region in the center of the screen, and cvar functionality for paragon testing on ps4 Change 2835778 on 2016/01/20 by David.Hill EyeAdapation - DefaultFeature for method #rb Martin.Mitring Adding a default feature cvar for eye adaptation method Change 2837410 on 2016/01/20 by David.Hill OR-13213 SetupPerObjectProjection() #test:PC #rb:Martin.Mitring #codereview:Daniel.Wright [CL 2845257 by Gil Gribb in Main branch]
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