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UnrealEngineUWP
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43b221abebcc2cb65a66e65d07e2e8d3fa2c697c
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Public
/
NavMesh
History
stephen holmes
bada563480
Fix for frequent check() in FRcTileBox due to invalid FBox bounds. This code should stop the issue being fatal and handle the bad case reasonably.
...
[CL 27912057 by stephen holmes in ue5-main branch]
2023-09-15 08:11:55 -04:00
..
NavMeshBoundsVolume.h
…
NavMeshPath.h
…
NavMeshRenderingComponent.h
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 15:20:28 -04:00
NavTestRenderingComponent.h
…
PImplRecastNavMesh.h
…
RecastHelpers.h
…
RecastInternalDebugData.cpp
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 15:20:28 -04:00
RecastInternalDebugData.h
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 15:20:28 -04:00
RecastNavMesh.h
Fixed unimplemented virtual functions when WITH_RECAST is disabled
2023-09-14 09:28:58 -04:00
RecastNavMeshDataChunk.h
Fix no-Recast builds [Github Pull Request: 9579]
2023-08-02 15:20:28 -04:00
RecastNavMeshGenerator.h
Fix for frequent check() in FRcTileBox due to invalid FBox bounds. This code should stop the issue being fatal and handle the bad case reasonably.
2023-09-15 08:11:55 -04:00
RecastQueryFilter.h
…
RecastVersion.h
…