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UnrealEngineUWP/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
mike zyracki 5cacea9c44 Rotation Order: Sequencer: Control Rig: New Rotation Orders Add flag to Control RigelElements to specify whether not to use the preferred angles if we do we set them when setting control rig transforms if we are flipping eulers. We also directly set the preferred angles in particularly when coming from Sequencer. We currently use use the Setting preferrend angle values but have set it up so we may be able to override this later from the anmator. There was a bug with SetControlLocalTransform not flipping eulers due to the fact it has a different signature(missing the bPythonPrint flag) then SetControlGlobalTransform. Since ue has crazy right/left hand mix added some flags to the converion functions in the animation core library to specify we should keep the rotations in UE handyness when converting.
#jira UE-185156
#rb benoit.gadreau, helge.mathee

[CL 25969641 by mike zyracki in ue5-main branch]
2023-06-13 21:14:42 -04:00

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