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UnrealEngineUWP
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43b221abebcc2cb65a66e65d07e2e8d3fa2c697c
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GeometryProcessing
/
Source
/
DynamicMesh
/
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History
jimmy andrews
762d32878c
make 'mesh to collision' tool's box detection algorithm look for 6 shared planes rather than 6 shared triangle normal directions + make it early-out if it finds more than 6. Fixes staircases being detected as boxes.
...
#jira UE-183642 #rb tyson.brochu [CL 27839819 by jimmy andrews in ue5-main branch]
2023-09-13 13:50:38 -04:00
..
Operations
Fixed a bug where overlay normals were used instead of the per-vertex normals.
2023-08-01 12:45:38 -04:00
Parameterization
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Polygroups
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Sampling
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Selections
Support Geometry Selection in the Tangents tool and fix some bugs
2023-09-04 07:29:03 -04:00
ShapeApproximation
make 'mesh to collision' tool's box detection algorithm look for 6 shared planes rather than 6 shared triangle normal directions + make it early-out if it finds more than 6. Fixes staircases being detected as boxes.
2023-09-13 13:50:38 -04:00
Solvers
-Added an operator for smoothing overlays of any dimension containing any scalar data
2023-06-15 18:19:32 -04:00
DynamicMeshModule.h
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FaceGroupUtil.h
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GroupTopology.h
MeshModelingTools: Subdivide tool improvements dealing with meshes with open boundaries.
2023-06-15 08:56:02 -04:00
MeshConstraints.h
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MeshConstraintsUtil.h
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MeshCurvature.h
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MeshPaths.h
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MeshRefinerBase.h
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MeshSimplification.h
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MeshWeights.h
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NormalFlowRemesher.h
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ProjectionTargets.h
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QueueRemesher.h
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Remesher.h
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SubRegionRemesher.h
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