Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeLevelInstance.cpp
Ola Olsson b5be00c8cb Move Nanite over to using the SceneUniformBuffer instead of binding global scene arrays.
#rb wouter.dek
#preflight 64637022ad09cd1a2346dc7a

[CL 25487724 by Ola Olsson in ue5-main branch]
2023-05-16 08:13:57 -04:00

6.9 KiB