Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps/VirtualShadowMapArray.cpp
ola olsson 42e49bbbce Make distant light threshold respect resolution LOD bias for local lights such that more lights are treated as distant if LOD bias is increased.
#rb wouter.dek
#preflight 631f3c98ec5b0c765ffe0487

[CL 21986788 by ola olsson in ue5-main branch]
2022-09-13 13:23:39 -04:00

146 KiB