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- .ini settings for using SwiftUI main function - this will eanble #defines, etc, to enable some embedded style functionality in UE, where SwiftUI will trigger when to create the engine/view/etc - assume fully immersive mode, which uses CompositorServices to get drawables from SwiftUI land - Added some code to FMetalViewport for using Composotir layer/drawable instead of CoreAnimation layer/drawable - If the .ini setting is false, then it will use the original VIsionOS support which works generally in the simulator - Also removed -lc++ commandline which was causing "duplicate -lc++" warning when building in recent Xcode #rb adam.kinge [CL 26769312 by Josh Adams in ue5-main branch]