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UnrealEngineUWP
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42657bf51be2b0984c963ebfdba0f7acabd04ba6
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
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History
lonnie li
b61dc7b9df
ModelingTools: Fixed gap in gutter when baking MaterialID in the Bake Textures tool.
...
#rb jimmy.andrews #jira UE-191491 [CL 26813067 by lonnie li in ue5-main branch]
2023-08-03 11:48:32 -04:00
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Async
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Clustering
Add K-Means clustering to GeometryCore
2023-08-02 15:56:15 -04:00
CompGeom
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
2023-07-28 15:02:49 -04:00
Curve
add variant of mesh projection hull that keeps 3d hull on one side of the projection
2023-07-19 16:20:22 -04:00
Deformers
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Distance
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DynamicMesh
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
Generators
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Image
ModelingTools: Fixed gap in gutter when baking MaterialID in the Bake Textures tool.
2023-08-03 11:48:32 -04:00
Implicit
Add a convex decomposition sphere covering mode that uses vox-solidify/difference/offset operations to better place the negative space sphere sampling
2023-06-21 13:34:37 -04:00
Intersection
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Operations
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Parameterization
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Sampling
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Selections
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Solvers
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Spatial
Skin Binding: fixed pos to grid/cell center indexation
2023-07-21 04:56:52 -04:00
Util
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BoxTypes.h
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CapsuleTypes.h
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CircleTypes.h
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DynamicMeshEditor.h
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DynamicSubmesh3.h
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EdgeLoop.h
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EdgeSpan.h
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FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
SparseGrid2:
2023-06-30 18:03:33 -04:00
IntVectorTypes.h
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LineTypes.h
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MathUtil.h
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MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshBoundaryLoops.h
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MeshQueries.h
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MeshRegionBoundaryLoops.h
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OrientedBoxTypes.h
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PlaneTypes.h
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PointSetAdapter.h
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Polygon2.h
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Polyline3.h
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QuadricError.h
Mesh Modeling Tools, For the "normal aware" simplification method in the modeling mode simplification tool. Makes an internal computation more robust for the specific case when triangles being collapsed are on a plane that intersects the origin.
2023-08-02 10:24:10 -04:00
Quaternion.h
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SegmentTypes.h
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SphereTypes.h
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TetUtil.h
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TransformSequence.h
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TransformTypes.h
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TriangleTypes.h
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VectorTypes.h
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VectorUtil.h
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VertexConnectedComponents.h
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WeightMapTypes.h
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