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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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42657bf51be2b0984c963ebfdba0f7acabd04ba6
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities
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bob tellez de0ac0a5c5 #UE Only assert that you have package data to write when you are intending to write data or computehash. The new SkipSave cook option does not write data intentionally
[FYI] Matt.Peters

[CL 26837731 by bob tellez in ue5-main branch]
2023-08-03 23:00:11 -04:00
..
Internal
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
Private
#UE Only assert that you have package data to write when you are intending to write data or computehash. The new SkipSave cook option does not write data intentionally
2023-08-03 23:00:11 -04:00
Public
Cooking: Iterative: Add -iterativevalidate mode that diffs iteratively unmodified previous packages against their resaved version.
2023-06-29 16:40:47 -04:00
IoStoreUtilities.Build.cs
UnrealPak now uses the CookMetadata file to optionally write out size information for plugins. This information is written back to the cook metadata file, and is enable via a project packaging setting.
2023-06-22 17:32:20 -04:00
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