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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IAudioAnalyzerNRTInterface.h"
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#include "CoreMinimal.h"
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#include "Serialization/BitReader.h"
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#include "Serialization/BitWriter.h"
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namespace Audio
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{
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void IAnalyzerNRTResult::CopyFrom(IAnalyzerNRTResult* SourceResult)
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{
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FBitWriter SerializedResult;
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SourceResult->Serialize(SerializedResult);
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FBitReader DeserializedResult = FBitReader(SerializedResult.GetData(), SerializedResult.GetNumBytes() * 8);
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Serialize(DeserializedResult);
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}
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FString IAnalyzerNRTResult::ToString() const
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{
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return FString(TEXT("To use, override ToString() in this implementation of IAnalyzerNRTResult."));
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}
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FName IAnalyzerNRTFactory::GetModularFeatureName()
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{
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static FName AudioExtFeatureName = FName(TEXT("AudioAnalyzerNRTPlugin"));
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return AudioExtFeatureName;
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}
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// This is used to identify analyzers created with this factory.
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FName IAnalyzerNRTFactory::GetName() const
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{
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static FName DefaultName(TEXT("UnnamedAudioAnalyzerNRT"));
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return DefaultName;
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}
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FString IAnalyzerNRTFactory::GetTitle() const
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{
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return FString("Unnamed Non Real-Time Audio Analyzer.");
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}
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}
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